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Biliane Silva — home
Product Designer & Front-end DeveloperMaceió, Brazil

I design productsand ship the code.

Biliane Silva at her desk in Maceió, Brazil

Product designer and front-end developer from Brazil. I've been responsible for the design system at two companies and worked on the front-end at both — most recently with US teams at CoinFello and HyperPlay, and before that on Payday 2 at Starbreeze.

  • Product design
  • Design systems
  • React & Next.js
  • TypeScript
  • Accessibility
  • Motion
  • Open source

A few numbers, so the rest of the page has something to stand on.

2010
Designing sinceGraphic, then product and front-end
500k+
People using what I designHeroic Games Launcher, the open-source app I design and build for
2
Design systems owned and implementedAt HyperPlay and CoinFello
3
Languages I work inEnglish, Portuguese, Spanish
01Selected work

Five pieces of work, told properly.

02Capabilities

One person across the whole hand-off.

01

Product Design

Framing the problem before the pixels: user research and interviews, flows, prototypes, and four years of living with the same product rather than handing it off.

  • User research & interviews
  • Discovery & framing
  • User flows
  • Prototyping
  • Game & launcher UI
02

Design Systems

Responsible for the design system at two companies. At CoinFello I built it and implemented it in code myself. Tokens, components, documented states, kept usable by the engineers consuming it.

  • Design tokens
  • Component libraries
  • Figma architecture
  • Documentation
  • WCAG 2.2 AA
03

Front-end Engineering

I build what I design. Typed React, design systems implemented from inside engineering, and animation that respects reduced-motion. I wrote production front-end by hand for a year before I used AI for any of it — I work well either way, and I review what the assistant writes because I know what the work costs without it.

  • React & TypeScript
  • Next.js
  • Tailwind CSS
  • SCSS
  • Hand-written, no AI
  • AI-assisted when it earns it
03Working together

Built for distributed teams.

I work with US companies, and have since 2022 — on teams whose members sat across the US, Europe and Latin America, several time zones in one standup. Design reviews in English, async written rationale by default, and code in the same repository as the engineers I design for.

  • EnglishFull professional
  • PortugueseNative
  • SpanishProfessional working
Engagement
Full-time · Contractor · PJ/B2B invoicing
Overlap
UTC-3 — a full shared workday with US Eastern
Track record
Remote since 2022 with teams spread across the US (Texas, California, San Juan), Europe and Latin America
Languages
English · Portuguese · Spanish
Also
Qualified lawyer, specialising in digital law — data protection, AI and blockchain
Hand-off
Figma to production React — no translation layer
Next step

Let's build something that ships.

I am looking for full-time roles or contractor engagements with US companies. Since 2022 I have worked remotely with US teams whose members sit across the US, Europe and Latin America — the time zones are a problem I have already solved.